You could easily trim 50% from all the text in this game (especially from descriptions of your surroundings) and still say what needed to be said without removing any important information. This guy apparently thinks that quality equals quantity. Too much writing! Yes i get it, this is a game with text instead of voice acting and with written descriptions instead of fancy graphics. But mister Vogel's writing is just plain boring.Ģ. Not everyone needs to be as talented as Sapkowski, Martin or Vince. Im highly disappointed by this game, in the end i needed to force myself to finish it just so i could say that i did.ġ. I'm not sure if they would start playing these games in environment where playing them would make them "nerds" and if something as innocuous as picking up and equipping and un-equipping items would be labelled as "micromanagement".Just finished playing it on normal difficulty. I'm concerned mostly about how labels may impact gaming in general – for example I know many people with different personalities and from diverse backgrounds that play cRPGs just because they have picked up a demo from a magazine coverdisk. so I don't think these games deserve to bear the stigma of being "nerdy". Most of cRPG gamers that I know have active social life, do sports, go to parties, etc. I don't think gaming and gamers should be associated with the (typically American) nerd subculture it as there are many non-nerd non-casual gamers. It implies social and physical awkwardness, uncoolness, unattractiveness, etc. Well, regardless of intentions the idea of a "nerd" has its roots in American anti-intellectualism and American pathological school culture and is a negative stereotype just like for example a "jock". It spilling out into the RPG world (where managing character's inventory is a normal and almost unnoticeable part of gameplay and character creation/development and its influence on game is the base of the genre) is a sign of significant decline. I have never heard that term used outside "strategy" gaming (like in micro and macro in RTS and "micromanagement hell" wargames where the player has to give orders to units way below his command level) – probably mostly because it would be like "backpack micromanagement" when going to school or "micromanaging food" when eating a dinner. In gaming, a game like Gary Grigsby's War in the East could be accused of micromanagement because the player often commands entire army groups but still has to give orders to individual brigades which results in having to give insane amounts of orders. In case of a game where one plays individual character or a party of player-controlled characters, inventory management (especially the inventory management of the protagonist) isn't excessive and isn't below the players level of command. Micromanagement generally has a negative connotation, though – someone exercising excessive control over details below their level of command. Even in form of some sort of weird self-loathing from American nerds on cRPG forums. I encounter all sorts of prejudices towards cRPG gamers from Americans, including accusing them of being "autists", having "aspergers syndrome" or being "fat anti-social basement dwelling nerds" just because of the form of entertainment they like. Oh, I apologize, I thought you're an American.
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