![]() Though most of the playable space is covered in terrain and buildings that Concord may never walk over or enter, it evokes the provocative beauty of nature or the intimate simplicity of a home garden. The world possesses a sharpness and level of detail that I didn’t expect, even on the Nintendo Switch. Not only do the vibrant colors pop right off the screen, the art itself is crisp and detailed. ![]() Unless you are completely against otherwise adorable pixel art, it’s impossible not to love the game’s aesthetic. Garden Story is an infectiously cute game. The Rot is the dimmest spot in the bright world of the Grove, acting as the primary antagonistic force that would disrupt an otherwise a harmonious place. The Grove and its four regions were being attacked by the Rot, an unpleasant force full of blob-like enemies that excreted poisonous mist or seemed to possess large beasts. As a young grape named Concord (cute), I had taken on the role of a Guardian after the previous Guardian Plum departed the Grove. Up until that point, Garden Story had been mostly straightforward. Not only was I in full-blown RPG territory, I was staring down the barrel of a pixelated crafting game. Garden Story had introduced several wrinkles in its Link to the Past-like homage that it had become more than just a top-down action game. I felt like I went in a time machine and was a kid again enjoying my favorite Zelda or Hamtaro game – surprisingly, it really felt nice to feel that magic again.There came a point in Garden Story after I had learned how to fish items out of the water, collect world lore, break rocks with a hammer, revitalize plants with dew, and survive a day/night cycle that the game taught me how to craft. Honestly, I haven’t played a game in a while that had me grinning from start to finish. In the end, I was highly satisfied with the finished product. In fact, the amount of care put in this game really shows.
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